Dedicated simulator for e-training of robot “Dromader”

I. Ostrowski, A. Masłowski
Abstract:
Project of robot in simulation system can be divided into two main parts. First is graphical model, and second is physical model. This paper discusses results of using tools for 3D modelling and building physical models. Graphical models are developed using 3dsMax software from CAD model. It is possible to perform straight conversion from the CAD model to a graphical game-ready model but results are poor. The most serious issues were performance, and texturing. Graphical models had to be created from scratch. Mechanical part was developed with Vortex Editor. Vortex Editor is tool which allows creating mechanical system for Vortex physics universe. It is CAD like software, which allows creating project, running test simulation, and tuning parameters without exporting model to simulation framework.
Download:
IMEKO-TC17-2018-002.pdf
DOI:
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